This document follows the basic outline of the Java Programming Conventions
Guide, a copy of which may be found at http://geosoft.no/javastyle.html.

# Conventions

## General

Any violation to this guide is allowed if it enhances readability.

Guidelines in this document are informed by discussions carried out among the
Dojo core developers. The most weight has been given to considerations that
impact external developer interaction with Dojo code and APIs. Rules such as
whitespace placement are of a much lower order importance for Dojo developers,
but should be followed in the main in order to improve developer coordination.

## Quick Reference

Table of core API naming constructs:

ConstructConventionComment
packagelowernever multiple words
classUpperLower
public methodlowerUpperwhether class or instance method. lower_case() is acceptable only if the particular function is mimicing another API.
public varlowerUpper
constantUpperLower or UPPER_LOWER

Table of constructs that are not visible in the API, and therefore are optional
and carry less weight of enforcement.

ConstructConventionComment
private method_lowerUpper
private var_lowerUpper
method args_lowerUpper, lowerUpper
local vars_lowerUpper, lowerUpper

## Naming Conventions

1.

Names representing packages SHOULD be in all lower case.

2.

Names representing types (classes) MUST be nouns and written in
UpperLower case:

Account, EventHandler

3.

Constants SHOULD be placed within a single object created as a holder
for constants, emulating an Enum; the enum SHOULD be named
appropriately, and members SHOULD be named using either UpperLower or
UPPER_LOWER case:

var NodeTypes = {    Element : 1,    DOCUMENT: 2}

4.

Abbreviations and acronyms SHOULD NOT be uppercase when used as a name:

getInnerHtml(), getXml(), XmlDocument

5.

Names representing methods SHOULD be verbs or verb phrases:

obj.getSomeValue()

6.

Public class variables MUST be written using upperLower case.

7.

Private class variables MAY be written using _upperLower (with
preceding underscore):

var MyClass = function(){    var buffer;    this.doSomething = function(){    };}

8.

Variables that are intended to be private, but cannot be based on the
semantics of Javascript, SHOULD prepended with a "" (underscore) char:

this._somePrivateVariable = statement ;

NB Note that the above variable also follows the convention for a
private variable.

9.

Generic variables SHOULD have the same name as their type:

setTopic(topic) //  where topic isTypeOf Topic

10.

All names SHOULD be written in English.

11.

Variables with a large scope SHOULD have globally unambiguious names,
ambiguity MAY be distinguished by package memebership. Variables with
small or private scope MAY be more terse still.

12.

The name of the return object is implicit, and SHOULD be avoided in a
method name:

getHandler(); //    NOT getEventHandler()

1.

Public names SHOULD be as clear as necessary and SHOULD avoid unclear
shortenings and contractions:

MouseEventHandler, NOT MseEvtHdlr.

Note that, again, any context that can be determined by package
membership SHOULD be used when determining if a variable name is clear.
For example, a class that represents a mouse event handler:

dojo.events.mouse.Handler, NOT dojo.events.mouse.MouseEventHandler

2.

Classes/constructors MAY be named based on their inheritance
pattern, with the base class to the right of the name:

EventHandlerUIEventHandlerMouseEventHandler

NB The base class CAN be dropped from a name if it is obviously
implicit in the name:

MouseEventHandler as opposed to MouseUIEventHandler.

## Specific Naming conventions

1.

The terms get/set SHOULD NOT used where a field is accessed, unless the
variable being accessed is lexically private.

2.

"is" prefix SHOULD be used for boolean variables and methods
NB. Alternatives include "has", "can" and "should"

3.

The term "compute" CAN be used in methods where something is computed.

4.

The term "find" CAN be used in methods where something is looked up.

5.

The terms "initialize" or "init" CAN be used where an object or a
concept is established.

6.

UI Control variables SHOULD be suffixed by the control type.
ex. leftComboBox, topScrollPane

7.

Plural form MUST be used to name collections.

8.

"num" prefix or "count" postfix SHOULD be used for variables
representing a number of objects.

9.

Iterator variables SHOULD be called "i", "j", "k", etc.

10.

Compliment names MUST be used for compliment entities.
ex. get/set, add/remove, create/destroy, start/stop, insert/delete,
begin/end, etc.

11.

Abbreviations in names SHOULD be avoided.

12.

Negated boolean variable names MUST be avoided:

isNotError, isNotFound are unacceptable.

13.

14.

Methods returning an object MAY be named after what they return, and
methods returning void after what they do.

## Files

1.

Class or object-per-file guidelines are not yet determined.

2.

Tabs (set to 4 spaces) SHOULD be used for indentation.

3.

at the end of the file enable others to effortlessly obey the correct
indentation guidelines for that file:

// vim:ts=4:noet:tw=0:

1.

The incompleteness of split line MUST be made obvious:

var someExpression = Expression1    + Expression2    + Expression3 ;    var o = someObject.get(        Expression1,        Expression2,        Expression3    );

Note the indentation for expression continuation is indented relative
to the variable name, while indentation for parameters is relative to
the method being called.

Note also the position of the parenthesis in the method call;
positioning SHOULD be similar to the use of block notation.

## Variables

1. Variables SHOULD be initialized where they are declared and they SHOULD
be declared in the smallest scope possible. A null initialization is
acceptable.
2. Variables MUST never have a dual meaning.
3. Related variables of the same type CAN be declared in a common
statement; unrelated variables SHOULD NOT be declared in the same
statement.
4. Variables SHOULD be kept alive for as short a time as possible.
5. Loops / iterative declarations

1. Only loop control statements MUST be included in the "for()"
construction.
2. Loop variables SHOULD be initialized immediately before the loop;
loop variables in a "for" statement MAY be initialized in the "for"
loop construction.
3. The use of "do…while" loops are acceptable (unlike in Java)
4. The use of "break" and "continue" is not discouraged (unlike in Java)

6. Conditionals

1. Complex conditional expressions SHOULD be avoided; use temporary
2. The nominal case SHOULD be put in the "if" part and the exception
in the "else" part of an "if" statement.
3. Executable statements in conditionals MUST be avoided.

7. Miscellaneous

1. The use of magic numbers in the code SHOULD be avoided; they SHOULD
be declared using named "constants" instead.
2. Floating point constants SHOULD ALWAYS be written with decimal
point and at least one decimal.
3. Floating point constants SHOULD ALWAYS be written with a digit
before the decimal point.

## Layout

1.

Block statements.
1. Block layout SHOULD BE as illustrated below:

while(!isDone){    doSomething();    isDone = moreToDo();}

1.

If statements SHOULD have the following form:

if(someCondition){    statements;}else if(someOtherCondition){    statements;}else{    statements;}

2.

for statements SHOULD have the following form:

for(initialization; condition; update){    statements;}

1.

while statement SHOULD follow the form in example VI.A.1.

2.

a do…while statement SHOULD have the following form:

do{    statements;}while (condition);

3.

a switch statement SHOULD have the following form:

switch (condition){    case ABC:        statements;        //  fallthrough    case DEF:        statements;        break;    default :        statements;        break;}

4.

A try…catch…finally statement SHOULD have the following form:

try{    statements;}catch (ex){    statements;}finally{    statements;}

5.

Single statement if-else, while or for MUST NOT be written without
brackets, but CAN be written on the same line:

if(condition){ statement; }while(condition){ statement; }for(intialization; condition; update){ statement; }

2.

Whitespace

1. Conventional operators MAY be surrounded by a space (including
ternary operators).
2. Reserved words SHOULD be followed by a space.
3. Commas SHOULD be followed by a space.
4. Colons MAY be surrounded by a space.
5. Semi-colons in for statements SHOULD be followed by a space.
6. Semi-colons SHOULD NOT be preceded by a space.
7. Functions/method calls SHOULD NOT be followed by a space.
ex. doSomething(someParameter); // NOT doSomething (someParameter)
8. Logical units within a block SHOULD be separated by one blank line.
9. Statements MAY be aligned wherever this enhances readability.

3.

1. Tricky code SHOULD not be commented, but rewritten.
2. All comments SHOULD be written in English.
3. Comments SHOULD be indented relative to their position in the code,
preceding or to the right of the code in question.
4. The declaration of collection variables SHOULD be followed by a
comment stating the common type of the elements in the collection.
5. Comments SHOULD be included to explain BLOCKS of code, to explain
the point of the following block.
6. Comments SHOULD NOT be included for every single line of code.